Where strange fact and stranger fiction collide
Cubicle 7’s World War Cthulhu: Cold War is by far my favorite CoC setting. It bridges the time period between Atomic-Age Cthulhu and Modern Cthulhu campaigns. Officially WWC:CW is set during the 70’s. I tend to fudge it a bit and place missions/adventures in the 1960’s, because I think 60’s spies are cooler than their 70’s counterparts. These 6 occupations were created to be used in either decade, As well as other settings.
Investigators must split there their time between saving the Western World from Mythos threats and the Soviets. Most of their missions ride piggyback of a more mundane mission. So, they may have to pull double duty to succeed and survive the two missions.
Here are six occupations that can specifically used in a Cold war campaign but also in many other campaigns.
Bodyguard: These are men and women who are paid to put their lives on the line for their employers. They are trained to get their charge to a destination safely and get them out of danger if they see something that might be a threat, hopefully before violence break outs. They also need to disappear into the background, unless a danger is detected.
Skills: Drive (Automobile), Fighting (Brawling), Firearm (Handguns), First aid, Intimidate, Listen, Spot hidden, Sleight of hand.
Credit rating: 20%-60%.
Starting occupational skills: Education x2 and Dexterity x2 or Intelligence x2.
Example: The Secret service.
Other settings: Can be used in any campaign.
Diplomat: These are representatives of their governments to other countries. There have been diplomats as long as there has been governments. These are trained men (and later women) who have to be on the top of their game, because one mistake may cost hundreds of lives. They may not be active combatants like intelligence operatives, but their words and actions have long lasting impact on history.
Skills: Persuade, One of the fallowing interpersonal skills, (Charm, Fast talk, or Intimidate), History, Other Language (any), Political Science. Psychology, any two personal skills.
Credit rating: 25%-70%.
Occupational skills: Education x4.
Special: Must be or have been a represented of a government.
Example: Henry Kissinger
Other settings: Can be used in any settings.
Eastern European émigré: Immigration is not a new issue in the Unites States. In the Cold War, the focus and concern was focused on immigrants from Eastern Europe. Their countries had been overrun by the Soviets and thousands of people were uprooted form their home nation and fled to the West. Many had special skills or advanced degrees and were consider boons to their new nation. The concern however was that the Soviets were sneaking agents in to the west among the immigrants.
Skills: One of Arts/craft (any) or Science (Any) or Law or Accounting, One interpersonal skill (Charm, fast talk, Intimidate or Persuade) Own Language, Other Language (Any), Lore (Homelands myths and legends) , History (Own country) or Religion (Own) or Occult, Two other personal skills.
Credit rating: 05%-60%
Starting occupational skills: Education x2, and Knowledge x2 or Strength x2. Special: Must have fled from a European country.
Example: Mikhail Baryshnikov
Other settings: This occupation could be used in a 19th century setting for characters who are escaping from Czarist Russia, or a 1920’s or 30’s setting escaping form the new Soviet Union. The occupation mainly exists during the Cold War. After that people leaving these countries would use their career occupations.
Gruella: These are the foot soldiers of the revolution. In the 1960’s and 70’s they are in the jungles of South America, and Africa waging a war of resistance. They could be members of the Viet Cong, Angolan, FARC rebels in Colombia or any other leftist rebels. A version of the gruella in urban areas comes to popular attention in the form of organizations in United States such as the Symbionese Liberation Army, or the Weather Underground, and in Europe with the Baader-Mienhof Group and the Red Brigades. Member
Skills: Fighting (Brawling) Firearms (Rifle) or Firearms (Submachineguns) , Navigation, Spot hidden, Stealth, Survival (Any), Throw, Any pone personal skill.
Credit rating: 01%-10% Urban gruella (05%-20%)
Occupational skills: Education skills; x2, and Strength x2 or Agility x2.
Special: Must be a member of revolutionary group.
Example: Che Guevara and Patty Hurst.
Other settings: Could be anti-colonial rebel in a Gas light, a 1920’s, a pulp or WWII campaigns. They can still be found in a few places in modern settings.
Punk. This is not the punk that can be found in the CoC Investigator Handbook, who is basically a low-level criminal thug, but someone who is part of the punk rock movement. More than just a music movement punk rocker are a social movement and a life style. They reject the pre-word status quo, with its morals and consumerism, in some cases violently. They became self reliant with a DIY ethos, only depending on themselves and their cadre of friends. Feeling that they were alone caused many of the 60[‘s and 70’s punks to become aggressive and violent.
Skills: Arts/craft (Any), Fighting (Brawling), Intimidate, Any one personal skills (Charm, Intimidate or Persuade), Punk culture, Listen, any two other personal skills.
Credit rating s: 05%-20%.
Starting occupational skills: Education x2 and Chiasma x2 or Strength x2.
Special: Must be a member of punk rock sub-culture.
Example: Sid Vicious
Other settings: True punks existed only from the 1960’s to the late 1990’s.
Tunnel rats: These are special US, Australian or New Zeeland soldiers who would go into the Viet Cong built tunnels to rout out the enemy. They were selected because of their small stature, which allowed them to could easily get around the tunnels. They were volunteers from either the infantry or combat engineers. They have to be able to combat the enemy at extreme close quarters, but also be prepared to find bobby traps and natural dangers like snakes. They had to be strong mentally with no trace of claustrophobia.
Skills: Combat engineering, Climbing, Demolitions, Fighting (Brawling) Firearms (Handguns), Military science, Stealth, Survival (either Jungle or underground)
Credit rating: 10% to 20%
Starting occupational skills: Education x2, and Agility x2 or Strength x2.
Special: Trained by the army to fight underground. Must have a Size of 40 or less.
Examples; Wilkes in the movie Uncommon Valor.
Other settings: In Pre-Cold War setting this occupation might be used as sappers, soldiers that dug tunnels under enemy troops. They will mainly be found during the Vietnam war, but there are some used by both the US and USSR in Afghanistan and Israeli armed forces against Palestine guerrillas.